Work Title

Concept

Model

Wireframe

Lighting setup frame

Lighting balance was adjusted to preserve form readability while guiding focus toward the frog character silhouette.

Lighting thumbnail one Lighting thumbnail two Lighting thumbnail three

UV layout

Surface iteration frame

Surface breakup and roughness variation were refined to keep stylized materials believable in close-up shots.

Surface thumbnail one Surface thumbnail two Surface thumbnail three

Texture Map

Pose study image

Key pose selection was tested for emotional clarity and silhouette strength before final animation polishing.

Pose thumbnail one Pose thumbnail two Pose thumbnail three

Rigging

Shader pass image

Shader values were tuned to maintain a painterly finish while preserving shape definition under cinematic lighting.

Shader thumbnail one Shader thumbnail two Shader thumbnail three

Deformation

Final render check image

Final output checks focused on contrast continuity, line of action readability, and shot-to-shot consistency.

Render check thumbnail one Render check thumbnail two Render check thumbnail three

Animation

Summary

This capstone model detail pass documents the complete visual development pipeline: sculpting, material iteration, lookdev, and review-ready breakdown outputs that support final animation delivery.